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Acting... without a destination

My biggest struggle since I started voice acting fulltime 8 years ago?
In a lot of different genres of voice work, there's often a prevailing notion that there's a 'correct' read an actor needs to discover during a session.
I've lot count of the times where a script has been broken down line by line while multiple cooks debate which word needs emphasis within it.
We even have a term for it... 'Frankensteining' a full take together from multiple different reads.
And - it works. To a degree.
The nature of the shorter copy is often formulaic.
There are things like alliteration, antithesis, set ups and punchlines that can't just be skated over.
But Frankenstein's monster wasn't famous for it's fluency. And relying purely on this 'end locked' approach makes an actor more susceptible to AI replacement. We're just a tool used to administer the formula of interpretation as decided by others.
Judi Dench used to talk about her preparation for stage work as 'coiling up a spring'.
She would take on board the world of the piece, the character and what they're going through. She would be incredibly through with her textual analysis.
๐๐๐ ๐ถ๐ป ๐๐ต๐ฒ ๐บ๐ผ๐บ๐ฒ๐ป๐ ๐ผ๐ณ ๐ฝ๐ฒ๐ฟ๐ณ๐ผ๐ฟ๐บ๐ฎ๐ป๐ฐ๐ฒ, ๐๐ต๐ฒ ๐๐ผ๐๐น๐ฑ ๐๐๐ง ๐๐ข ๐ฎ๐ป๐ฑ ๐๐๐๐๐ ๐๐ต๐ฎ๐ ๐๐ต๐ฒ ๐๐ผ๐ฟ๐ธ ๐๐ฎ๐ ๐๐ต๐ฒ๐ฟ๐ฒ. ๐ฆ๐ต๐ฒ ๐ฑ๐ถ๐ฑ๐ป'๐ ๐ฆ๐๐ข๐ช ๐ถ๐.
She would leave room for inspiration to take her somewhere unexpected.
I'm not saying that this approach precisely aligns with the specific requirements that voice acting - in any genre - demands. Time is always short and voice actors typically don't get copy in advance, so that text work necessarily happens on the fly.
But if space isn't carved out for actors to try their own thing, then money is being left on the table. The actor is being used simply as a tool rather than a collaborator.
The speech below is a case in point. I didn't decide in advance if I'd cry or when my voice would break - that comes from having the space to discover a script moment by moment, EVEN when I don't know the full context of what I'm saying.
If someone had told me I need to cry on 'x' and voice break at 'y'... I'm telling you now that it wouldn't have been as organic or credible.
I'm not asking for a major rethink of how actors are treated (although...).
Just give them a bit of space to try their own thing when possible. Even if it's a full read at the end of the session where you give them permission to do what they want.
You might be pleasantly surprised.
Voice Acting tip of the month:
Where are you NOT?
In the last decade, there has been a greater appreciation of the importance of context in a voice actors work.
If we know who we are, where we are and who we're talking to - ๐๐๐๐๐๐๐๐ - you tend to get better results.
The more detailed these questions are answered, the more an actor's imagination has to respond to, and the richer that response is more likely to be. It provides the necessary boundaries to our creative response.
But a lot of games can sometimes involve pretty generic environments.
Where are you?
A battlefield. Fighting. Again.
And this is when you can fall prey to churning out more generic reads rather than responding in the moment.
๐๐ ๐๐ต๐ถ๐ ๐ถ๐ ๐ฒ๐๐ฒ๐ฟ ๐ถ๐ป ๐ฑ๐ฎ๐ป๐ด๐ฒ๐ฟ ๐ผ๐ณ ๐ต๐ฎ๐ฝ๐ฝ๐ฒ๐ป๐ถ๐ป๐ด, ๐๐ฟ๐ ๐ฎ๐๐ธ๐ถ๐ป๐ด ๐ป๐ผ๐ ๐๐ต๐ฒ๐ฟ๐ฒ ๐๐ต๐ฒ ๐ฐ๐ต๐ฎ๐ฟ๐ฎ๐ฐ๐๐ฒ๐ฟ ๐ฝ๐ต๐๐๐ถ๐ฐ๐ฎ๐น๐น๐ ๐ถ๐, ๐ฏ๐๐ ๐๐ต๐ฒ๐ฟ๐ฒ ๐๐ต๐ฒ๐ ๐ฎ๐ฟ๐ฒ ๐บ๐ฒ๐ป๐๐ฎ๐น๐น๐ ๐ถ๐ป๐๐๐ฒ๐ฎ๐ฑ.
In real life we do this all the time.
I'm typing at my computer right now, but my mind is constantly flitting to the various locations I've got to visit today.
With the Shakespeare speech below, I felt something unlock once I moved beyond the horror of the immediate circumstance. Picturing the room I would kill Julius Caesar's killers in (and how I'd do it) activated something different for me.
This doesn't make it 'right'. But it makes it more ๐ข๐ญ๐ช๐ท๐ฆ.
And so, if an actor is ever feeling a little flat in their response to a scenario, maybe try investigating where the characters ๐บ๐ถ๐ป๐ฑ is rather than their physical body.
Rather than on a battlefield, maybe their thoughts are rooted in the family room they left behind, the lover's bed they're no longer lying in, the town hall that was once filled by their (now dead) comrades.
All of these 'internal' landscapes might trigger something different to the purely external one.
It might give a take something new and unexpected.
And while that's not what's always needed from a voice actor - it's a damn more interesting approach to a second of third take than just doing it louder or faster.
Behind The Scenes:
Itโs clobbering time!
Last week, I had the pleasure of recording a few sessions at OMUK, one of the UK's leading providers of voice and performance capture.
Working there on a few projects over the last 12 months has been a real personal achievement, as it was one of my first dreams when starting out in voice acting in 2017.
I'm not playing any major parts or leading any franchises. But I'm getting the opportunity to do my stuff.
So to mark that, I thought I'd point out three things they do really well and how that's helpful to a performer.
๐ญ) ๐๐ป-๐ฝ๐ฒ๐ฟ๐๐ผ๐ป ๐ฎ๐๐ฑ๐ถ๐๐ถ๐ผ๐ป๐
The 'wonders' of the internet mean that anyone can submit an audition within the space if a few hours, allowing voice providers to offer clients a vast range of options. But after an initial shortlisting process, being able to work in a room together for a recall audition has become a luxury rather than the norm.
There's still nothing like sharing a studio with the rest of the team, getting live feedback and being able to adjust and play to see if the fit is right. You have far more room to show what you're capable of and there's less guessing in the dark.
I'd love it if more games casting even held remote live auditions to ensure the fit was perfect.
๐ฎ) ๐ง๐ฒ๐ฐ๐ต ๐๐ต๐ฎ๐ ๐ต๐ฒ๐น๐ฝ๐.
The studio have long been famed for their use of head-mounted mics. This means that rather than having to be constantly mindful of mic proximity while performing, an actor is almost totally free to use their entire body in the space. They can even use props readily available to help them embody the character.
This unquestionably helps get a better, more realistic end result and places the focus purely on play by removing a significant technical limitation. It still boggles my mind other studios haven't pursued this more.
๐ฏ) ๐๐ถ๐ฟ๐ฒ๐ฐ๐๐ผ๐ฟ๐ ๐๐ต๐ผ ๐ฎ๐ฟ๐ฒ ๐ฝ๐ฒ๐ฟ๐ณ๐ผ๐ฟ๐บ๐ฒ๐ฟ๐
An increasing number of studios are doing this, but it begs repeating just because of the difference it makes. Getting directors who have first hand experience of performing (or directing in different mediums as well as games) is almost guaranteed to make a recording session run smoother.
There is an immediate shorthand that can be drawn upon, they're more likely to understand how an actor may be feeling prior to a session and what information they need quickly to give their best.
So yeah. In short - more in person auditions, greater use of tech to facilitate rather than replace + more directors with a proper performance background would be lovely.
My wonderful director Thomas Mitchells half joked about me making a LinkedIn post during our session, so I didn't want to disappoint! ๐

Favourite Writing of the Month:
The Emperor Protects
I'm honoured to have voiced my third book for Games Workshop Group PLC's Black Library.
It's always a 'pinch-me' moment to work within a universe you grew up with, and narrating 'Kingsblade' by Andy Clark was certainly no exception.
Planetary Annihilation... โ
Demonic Possession... โ
Giant War Machines... โ
What's not to love?
In all seriousness, the level of preparation offered to narrators by the Black Library makes it second to none.
One of the biggest challenges of any fantasy/sci-fi project is understanding the world, its rules and (often) its language in a limited window of time. This team have got it down to a fine art.
A huge thank you to my director Tom Bayliss for navigating me through the recording sessions so assuredly.
The title is now available on the BL website and Audible.
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Thanks again for reading, and until next time, Honey and I wish you a wonderful month!
